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content/docs/dsa/queue.md
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358
content/docs/dsa/queue.md
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---
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title: "Queue"
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weight: 2
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# bookFlatSection: false
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# bookToc: true
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# bookHidden: false
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# bookCollapseSection: false
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# bookComments: false
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# bookSearchExclude: false
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---
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# Queue
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A queue in data structures and algorithms is a linear collection of elements that follows the
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First-In-First-Out (FIFO) principle. This means that the first element added to the queue will be
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the first one to be removed. Queues are used when there's a need to process elements sequentially,
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maintaining the order in which they were received or inserted.
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<!--more-->
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Queues have various applications and can be implemented using different data structures such as
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arrays, linked lists (singly or doubly), or even specialized queues like circular queues that help
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optimize space efficiency by reusing unused memory slots.
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Key operations associated with queues include:
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- **Enqueue**: Add an element to the rear end of the queue.
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- **Dequeue**: Remove and return the front element from the queue.
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- **Peek or Front**: Return the value at the front without removing it, useful for checking what's
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next in line.
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- **isEmpty**: Check if the queue is empty.
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- **IsFull (for some implementations like fixed-size queues)**: Determine whether the queue has
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reached its maximum capacity.
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Queues are crucial in various algorithms and systems, such as scheduling tasks in operating systems,
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handling events or requests in event-driven programming, managing task processing in concurrent
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systems (like thread execution order), and serving a fundamental role in network buffering and data
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streaming applications.
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## Algorithm
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Queues can be implemented using an array or a linked list. The use cases, pros and cons are the same as explained in [stack](../stack#algorithm). A typical queue implementation using array and linked list are outlined below:
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1. **Enqueue (Adding an Element)**: When you want to add an element to the queue, we follow these
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steps:
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- Check if there is space in the queue (i.e., it isn't full). In a fixed-size queue, this
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involves checking if there are any unused slots left after adding the new item.
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- Add the new element at the rear of the queue. If you're using an array implementation and reach
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its end, you would typically wrap around to start positioning the next element (like in a circular
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queue). This step involves updating pointers or indexes that mark where elements begin and end
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within the data structure.
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2. **Dequeue (Removing an Element)**: To remove an element from the queue while maintaining the FIFO
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order, do this:
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- Check if there's any element to dequeue—if the queue is empty, you cannot proceed with removal.
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- Remove and return the front element of the queue. This involves taking the first element out of
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the collection that has been maintained by your enqueue operations.
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- If using an array implementation, after removing an item from the start, we typically move all
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subsequent elements one position forward to fill in the gap left by the removed element (like
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shifting items downwards).
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3. **Peek or Front**: This operation doesn't modify the queue but allows you to look at what the
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next item to be dequeued would be without actually removing it. Essentially, you access the element
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at the front of your queue. In an array-based implementation, this is just a read operation on the
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first index or position in the queue where elements are stored.
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4. **IsEmpty**: This check simply tells you whether there's anything to enqueue or dequeue—it
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returns true if no element is present and false otherwise. For an array-based queue, this can be as
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simple as checking if your front index points at a valid element (i.e., not zero in the case of a
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non-zero indexed array).
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5. **IsFull**: Only for fixed-size queues. It checks whether all slots are occupied and no room is
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left to add new elements. This would involve comparing an internal size counter or index against the
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defined capacity of your queue.
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When implementing a queue algorithm, it's also essential to handle edge cases appropriately, like
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dealing with operations on an empty queue, ensuring efficiency in terms of time complexity for each
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operation (especially important for large queues), and maintaining data integrity throughout the
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process.
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In this case, we will only look at enqueue and dequeue operations. Implementing `peek`, `IsEmpty` and `IsFull` is trivial as it simply involves looking at the pointer and deciding the course of action.
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### Pseudocode
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```
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Add(item)
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// Insert item in the circular queue stored in q[0 : n - 1].
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// rear points to the alst item, and front is one
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// position counterclockwise from the first item in q
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{
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rear := (rear + 1) mod n; // Advance rear clockwise
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if (front == rear) then
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{
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write("Queue is full");
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if (front == 0) then rear := n - 1;
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else rear := rear -1;
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// Move rear one position counterclockwise
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return false;
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}
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else
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{
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q[rear] := item; // Insert new item
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return true;
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}
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}
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Remove(item)
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// Removes and returns the front element of the queue q[0 : n - 1]
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{
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if (front == rear) then
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{
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write("Queue is empty");
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return false;
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}
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else
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{
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front := (front + 1) mod n; // Advance front clockwise
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item := q[front]; // Set item to front of queue
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return true;
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}
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}
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```
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## Code
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```cpp
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import <optional>;
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import <print>;
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struct Node {
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ssize_t data{};
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Node *link{};
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};
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Node *rear{}, *front{};
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auto add(const ssize_t &item) -> void {
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auto temp{new Node};
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temp->data = item;
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rear ? rear->link = temp : nullptr;
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rear = temp;
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if (front == nullptr)
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front = temp;
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}
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auto remove() -> std::optional<decltype(front->data)> {
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if (front == nullptr)
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return std::nullopt;
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auto temp{front};
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std::optional<decltype(front->data)> temp_data{front->data};
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front = front->link;
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delete temp;
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return temp_data;
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}
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auto remove_and_print_result() -> void {
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if (auto result{remove()}; result.has_value()) {
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std::println("{}", result.value());
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} else {
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std::println("empty");
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}
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}
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int main() {
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add(34);
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add(87);
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add(54);
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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return 0;
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}
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```
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This is a very basic implementation and design specifics will require you to implement it in a slightly different way but the crux remains the same.
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### Explanation
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1. **Structure and Global Variables**
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```cpp
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struct Node {
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ssize_t data{};
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Node *link{};
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};
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Node *rear{}, *front{};
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```
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- `struct Node` defines a node in the linked list, containing:
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- `ssize_t data{}`: the data stored in the node, initialized to zero.
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- `Node *link{}`: a pointer to the next node in the list, initialized to `nullptr`.
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- `Node *rear{}, *front{}`; are global pointers to the rear (end) and front (beginning) of the queue, both initialized to `nullptr`.
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2. **`add()` Function**
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```cpp
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auto add(const ssize_t &item) -> void {
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auto temp{new Node};
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temp->data = item;
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rear ? rear->link = temp : nullptr;
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rear = temp;
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if (front == nullptr)
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front = temp;
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}
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```
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- `add(const ssize_t &item)`: Adds a new item to the queue.
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- Creates a new Node and assigns it to `temp`.
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- Sets `temp->data` to the item being added.
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- If `rear` is not `nullptr`, sets `rear->link` to `temp`.
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- Updates `rear` to `temp`.
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- If `front` is `nullptr` (queue was empty), sets `front` to `temp`.
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3. **`remove()` Function**
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```cpp
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auto remove() -> std::optional<decltype(front->data)> {
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if (front == nullptr)
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return std::nullopt;
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auto temp{front};
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std::optional<decltype(front->data)> temp_data{front->data};
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front = front->link;
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delete temp;
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return temp_data;
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}
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```
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- `remove()`: Removes an item from the front of the queue and returns it.
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- If `front` is `nullptr`, returns `std::nullopt` (indicating the queue is empty).
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- Saves the current front node in `temp`.
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- Stores the data of the front node in a `std::optional` called `temp_data`.
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- Updates `front` to the next node (`front->link`).
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- Deletes the old front node (`temp`).
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- Returns `temp_data`.
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4. **`remove_and_print_result()` Function**
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```cpp
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auto remove_and_print_result() -> void {
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if (auto result{remove()}; result.has_value()) {
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std::println("{}", result.value());
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} else {
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std::println("empty");
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}
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}
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```
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- `remove_and_print_result()`: Removes an item from the queue and prints the result.
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- Calls `remove()` and stores the result in `result`.
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- If `result` has a value, prints the value.
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- Otherwise, prints "empty".
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5. **`main()` Function**
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```cpp
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int main() {
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add(34);
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add(87);
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add(54);
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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return 0;
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}
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```
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- `main()`: The main entry point of the program.
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- Adds three items (34, 87, 54) to the queue using `add()`.
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- Calls `remove_and_print_result()` four times, attempting to remove and print items from the queue. Since there are only three items, the fourth call will print "empty".
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## Code (using smart pointers)
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Usage of raw pointers should be avoided whenever possible for safety reasons. Here is a possible implementation using smart pointers.
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```cpp
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import <memory>;
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import <optional>;
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import <print>;
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struct Node;
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using node_ptr_t = std::shared_ptr<Node>;
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struct Node {
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ssize_t data{};
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std::shared_ptr<Node> link{};
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Node() = default;
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Node(Node &&) = default;
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explicit Node(ssize_t data, node_ptr_t link)
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: data(std::move(data)), link(link) {}
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Node &operator=(Node &&) = default;
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Node(const Node &) = delete;
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Node &operator=(const Node &) = delete;
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};
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node_ptr_t rear{}, front{};
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auto add(const ssize_t &item) -> void {
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auto temp{std::make_shared<Node>()};
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temp->data = item;
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rear ? rear->link = temp : nullptr;
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rear = temp;
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if (front == nullptr)
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front = temp;
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}
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auto remove() -> std::optional<decltype(front->data)> {
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if (front == nullptr)
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return std::nullopt;
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auto temp{front};
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std::optional<decltype(front->data)> temp_data{front->data};
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front = front->link;
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return temp_data;
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}
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auto remove_and_print_result() -> void {
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if (auto result{remove()}; result.has_value()) {
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std::println("{}", result.value());
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} else {
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std::println("empty");
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}
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}
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int main() {
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add(34);
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add(87);
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add(54);
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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remove_and_print_result();
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return 0;
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}
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```
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Same as usual, except no `new` and `delete` operators.
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## Output
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```console
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❯ ./main
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34
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87
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54
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empty
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```
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